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About Pie


I'm Pie, a 23-year-old independent game developer and creator of the site. This is a site I use to keep and document my programming projects and game ideas that I make in my spare time. My current main projects are the PieEngine (a 2D game engine made in Java), and a first-person competitive cooking game called Too Many Cooks (video on the left). I plan to start documenting some of the process for making these projects on Youtube soon™.

Uploads


Head of State

Congratulations! You have been elected to be the new Head of State! But we ALL know you want more than that... The goal: Control 75% of congress and claim your throne Every day, you will be able to pick from 3 policy cards, which can either be honest or corrupt: Honest cards will increase your approval rating but cost money, and corrupt ones will lower it but give you money You will also be given the opportunity to accept a bribe each day. Accepting bribes will usually grant a large sum of money, but increase your paper trail risk. From that day on, it is possible that an enterprising journalist will come along and discover the paper trail Every 5 days, an election will occur for 25% of congress. The chances of loyalists winning depends on your approval rating, but you can "cleverly invest" your money to help swing the results If either your approval rating goes to 0, or your paper trail is discovered, the people will revolt and kill you Good Luck! This game was made in about 15-16 hours of a 48-hour jam with the theme: parasite I mostly used the jam as an excuse to learn more about how to use DOTween for Unity, since I typically don't do very much UI code

Mix and Mask

Play as a mysterious mask in a haunted manor with the ability to possess all manner of monsters! When possessed, you get to attack the other monsters, but they attack you back. Fling yourself from monster to monster and try to survive as many waves as possible! Use the left mouse button to fling yourself onto nearby enemies! You can use their abilities by using the left and right clicks on your mouse, and use space to pop yourself off the enemy you're controlling if its health gets low! Play for as long as you can! The game spawns enemies in waves infinitely! We'd love to see your Game Over screenshots to see how many enemies you can defeat before being defeated! This game was made in 48 hours for the Global Game Jam 2026 My (Pie's) Responsibilites: For my part I was responsible for mask movement, enemy possession, abilities and movement when possessing enemies, some enemy AI, and some major bug fixing of the new wave code. Credits Programming: Rick Jenkins Dax Mikow Evan "Evtema3" McRae Anthony Zhang PieMonsterEater (Me!) Aidan Brown Art: Luke Schultz Sam "Mr.Aseprite" Mengel Diondre Roane Amanuel "UnitTest" Seifu Ben "ShadowVolume" Langsdale Audio: Daniel Wangusi (Dangoosey)

Bumper Carts

You’re in the grocery store and you are RICH. Get all the other items and leave without crashing into other customers (the exit is the conspicuous black bar that you spawn next to). YOU CAN GO TO THE EXIT WITHOUT ALL THE ITEMS, you'll just get a lower clear percentage. Controls: Arrow Keys: Move This was made for the Ludum Jam 58 in 72-hours: Jam Submisson This is the first solo jam I’ve completed, and with such a short time limit the final build came out pretty rough. I’m used to only having to program, so doing all the assets myself was a pretty good experience I would say. The only thing I didn’t do were the sounds, which are credited inside the game itself. This game was mostly made for experimenting with vehicle controls and rigidbodies since it’s been awhile since I’ve used them very heavily and they are about to become very important to a bigger project that I am working on. So I mostly used this as an excuse to get more familiar with that. Reviews: People Love it!: One person - "I'm gonna cry" Another person - "This was your best jam game so far" Yet another = "It sure is...a bumper carts game...it definitely is unreasonably hard at times" Sane individual - "The only thing it's missing to be real is violence. Outside of that it's perfect" Cool Gamer (speedrunner?) after learning combat mechanic - "ok there's only one car left alive...as i entered the black zone i saw a kamikazi car hurtling back from out of bounds" Fellow Game Developers Love it!: "i would be impressed if it's possible to get more than 10 items by the end. Cart movement controls were deeply unwieldy and the enemy carts were unavoidable" "I started playing for like 10 minutes and I was literally fighting the urge to scream in rage."

Arcade Rush

THOSE PESKY KIDS! They've broken those machines, and now it's YOUR job to fix it! Hammerhead Handyman only has 50 seconds to make sure all the machines are working. If he succeeds, he makes it to the next level. The kid in the green shirt wants to break the arcade cabinets, the kid in the red shirt wants to break you. If he touches you, you lose. Controls: Arrow keys: Move Z: Fix arcade machines (mash this button) This game was made in only 24 hours. UPDATE (10/3): The download versions of this project have been updated for the Unity exploit that was announced today 日本友達のために この面倒くさい子どもは! 子どもはゲームセンターの機械を壊して、今直すのはアナタの仕事! 50秒縛りにハンマー張る職人は機械を直さなくちゃ。したら、次のラウンドに進む。緑のシャツは機械を壊したいそう、赤いシャツはハンマー張る職人を壊したいそう。赤いのが触れったら、死にます。 キーマウ: 矢印キー:移動 Z:機械を直す(連打) このゲームは24時間しか作られませんでした 最新情報 (10月3日) このゲームのダウンロード版は、本日発表されたUnityエクスプロイトに対応するように更新されました。

Too Many Cooks

A very early prototype of a cooking game I'm making alongside ShadowVolume (3D models and animations) and Cosmic Composers (Music). Think of it as being a little like competitive overcooked. Up to 4 players fight to maintain control over various taco ingredients. Currently one ingredient at a time. Fight to get the taco meat into your oven, to slice the lettuce ball, and grate the cheese. If a player is holding an item that you need, try punching them to get it out of their hands. Notes: Also, you WILL need to port forward to HOST an online match with your friends (port 4999, TCP and UDP). No port forwarding needed for LAN or for joining a hosted game, though. We hope to continue developing updates for this game in the future. Note: The first 3 version downloads were removed because of the Unity Runtime Exploit Update Alpha 3_02 (07/31/2025): - Huge backend code refactor - Only one knife spawns to cut the lettuce now as opposed to 4 in the classic gamemode - The ability to select gamemodes and maps was added, but only the classic mode with map 1 is actually complete Update Alpha 3_03 (09/06/2025): - Lobby Codes can now be used alongside IP addresses - First Player Model by ShadowVolume added! Update Alpha 0.3.04 (10/25/2025): - Compiled on a non-vulnerable version of Unity - Other small changes Update Alpha 0.3.05 (11/15/2025): - New models! - It is now obvious when the lettuce gets cut - The beef and taco now broadcast when they are ready - Fixed a major bug causing item duping

Wizard Game Thing: The Gunmancer

This is a very early prototype of my "wizard with a gun" game, called The Gunmancer that I recently lost almost all assets and code for. Having one early build in the test arena, however, seemed like a good way to test out how Unity Games run on the site! (Also I was just proud of the gun and fence models and animations since they are the first 3D models I made without the help of a tutorial) Enjoy this little test. Things you can do: Move with WASD Jump with space Shoot with left click Reload with R Shoot fire with right click, you can use this to set things on fire or heat them ☻ Note: I know the sensitivity is suboptimal, it was much better in the unity editor for some reason, hence why you can only make it worse by turning it up in the settings, but I can't do anything about it now so deal with it!!!

Chrome Dinosaur Game

This is a rip-off of the Google Chrome Dinosaur game that appears when your internet is out, but remade in Java to test my Game Engine. Use the spacebar to jump over the cacti, and the down arrow key to duck beneath the birds. Enjoy!

Space Game

Space Game is a simple spaceinvaders/galaga clone. This is just a quick thing that I made at one point to show off the Java game engine that I have been building.It isn't very impressive, but I liked it when I made it.

Squares

Welcome to Squares, a slightly upgraded game from the one by Zack Berenger. In this game, you try to dodge the bouncing red squares, and the pink square following you. The tan-ish squares heal you, and the yellow gives you a speed boost. Pick a skin and play. Move with WSAD. This was one of the first games I ever made. I think I followed a tutorial to make this one, but as I learned I added my own stuff to it, such as power ups and skins.